Posted by Sanjaya Gajurel – April 2013
Play, have fun, and be aware!
Educational Objective: To collaborate for achieving a common goal of keeping the world sustainable for the future generation
Central Mechanics: To keep on moving (progress) to achieve the individual goal while considering both individual and collaborative role for long term sustainability.
Theme and Concept: It is a board game that instigates global warming awareness while having fun playing.
The four roles – Government, Factory, School, and Resident, try to represent the whole society.
The government is a responsible entity trying to participate and implement recycling programs for the sustainability with incentives.
Factory: The factory is motivated by profits without worrying about the plumes of green gasses from the factory. It can be geared towards recycling through awareness, incentives, and regulations.
School: The institute can instill awareness in the students, playing an important role in this procedure
Resident: The small scale awareness among residents can have huge overall impact in the society.
Mentions at Gaming Anthropology – https://anthropologycon.org/resources/